Path Finding

posted May 28, 2013, 8:54 PM by Alan Cheung   [ updated May 28, 2013, 9:08 PM ]


Made using windows forms
Coded in C#

White - Traversable
Red - Walls
Yellow - Determined path
Grey - Dead Ends

Controls - Mouse

Path Finding Available
A* (A-Star)
Breadth First
Depth First

PAGE Game Engine

posted Oct 10, 2012, 8:14 PM by Alan Cheung   [ updated Apr 1, 2013, 2:21 AM ]

Just a simple Game engine made using DirectX11

System is currently still incomplete

Here's the SVN containing the project:
*Subversion will be updated more than this post.

Dawn of Cimmeria

posted May 16, 2012, 4:08 PM by Alan Cheung   [ updated Apr 1, 2013, 2:22 AM by Alan Cheung ]

Dawn of Cimmeria started out as a simple Tower defense/RTS hybrid that was originally made as a final project for a group of graduating students.
The project started on October 2011 and the beta was first presented at Indie 3 at the Art Institute of Vancouver on February 2012. Dawn of Cimmeria was also selected for showcasing at the 2012 E3 in LA during May 2012.

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